My Academic Profile

Research on immersive systems, virtual choreographies, and digital twin ecosystems.

I am a computer science researcher working on extended reality, digital twins, virtual worlds, and interoperable immersive platforms. My research focuses on how semantically coherent and reusable systems can support training, certification, scientific visualization, and behaviour-oriented interaction across complex domains.

Research Statement

My work investigates how immersive environments can become scientifically robust instruments for action, learning, coordination, and interpretation. I am particularly interested in frameworks that connect behaviour, interaction, semantics, and visualization, enabling complex digital phenomena to be represented consistently across multiple devices and platforms.

This research direction spans extended reality, virtual worlds, digital twins, multiplatform visualization, and authoring systems for professional training and certification. A central concern throughout my work is how to design infrastructures that preserve meaning while remaining reusable, scalable, and adaptable to different application contexts.

Main Research Areas

Area 01

Virtual choreographies for digital twins

Development of domain-agnostic frameworks for specifying dynamic behaviour and visual mappings in digital twin ecosystems, enabling platform-independent interpretation and multiplatform rendering.

VChor Interoperability Semantics
Area 02

Extended reality for training and certification

Design of immersive systems for experiential learning, industrial training, contextual assistance, and certification-oriented environments, with attention to authoring, usability, and applied deployment.

XR VR Training Immersive Learning
Area 03

Behaviour, gamification, and immersive interaction

Investigation of how immersive and game-based systems influence behaviour, engagement, and learning, building on research in serious games, embodied interaction, and human-centred digital environments.

Behaviour Change Serious Games Embodied Interaction
Area 04

Scientific visualization across immersive platforms

Creation of visualization systems for ocean, offshore energy, and other data-rich domains, using AR, VR, and cross-device environments to support understanding of dynamic phenomena.

Scientific Visualization Ocean Digital Twins Multiplatform Systems

Selected Research Projects

Featured Project

VChor — Virtual Choreographies for Digital Twins

A framework for structuring and transforming dynamic behaviours into reusable, semantically coherent, and multiplatform visual outputs, including applications such as oil spill representation and federated digital twin ecosystems.

European Research Context

ILIAD and BLUE-X

Development of immersive visualization environments for ocean and offshore energy scenarios, including interfaces for AR, VR, smartphones, and spatial computing platforms.

Immersive Training

VRTrainingIndustry

Research on virtual reality training systems and authoring tools that formalize procedures and experiential learning workflows through virtual choreographies.

Broader Portfolio

BPrepared, eCompared, MELOA, GReSBAS, and BATTLEVERSE

Participation in multidisciplinary initiatives spanning civil protection, health interventions, ocean systems, energy-aware infrastructures, and advanced simulation ecosystems.

Selected Publications

Multiplatform Ecosystem for Visualizing Ocean Dynamic Formations with Virtual Choreographies: Oil Spill Case

IEEE VRW 2025.

VR Training and Authoring Tool for Industrial Training Using Virtual Choreographies

IEEE International Symposium on Emerging Metaverse, 2025.

Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments

Sustainability, 2023.

Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training

IEEE Transactions on Learning Technologies, 2022.

Contact and Profiles

Teaching

Although this website foregrounds research, I also teach in higher education in areas related to software, programming, multimedia, and digital systems. Teaching remains connected to the same principles that guide my research: conceptual clarity, practical grounding, and applied exploration.