Virtual choreographies for digital twins
Development of domain-agnostic frameworks for specifying dynamic behaviour and visual mappings in digital twin ecosystems, enabling platform-independent interpretation and multiplatform rendering.
I am a computer science researcher working on extended reality, digital twins, virtual worlds, and interoperable immersive platforms. My research focuses on how semantically coherent and reusable systems can support training, certification, scientific visualization, and behaviour-oriented interaction across complex domains.
My work investigates how immersive environments can become scientifically robust instruments for action, learning, coordination, and interpretation. I am particularly interested in frameworks that connect behaviour, interaction, semantics, and visualization, enabling complex digital phenomena to be represented consistently across multiple devices and platforms.
This research direction spans extended reality, virtual worlds, digital twins, multiplatform visualization, and authoring systems for professional training and certification. A central concern throughout my work is how to design infrastructures that preserve meaning while remaining reusable, scalable, and adaptable to different application contexts.
Development of domain-agnostic frameworks for specifying dynamic behaviour and visual mappings in digital twin ecosystems, enabling platform-independent interpretation and multiplatform rendering.
Design of immersive systems for experiential learning, industrial training, contextual assistance, and certification-oriented environments, with attention to authoring, usability, and applied deployment.
Investigation of how immersive and game-based systems influence behaviour, engagement, and learning, building on research in serious games, embodied interaction, and human-centred digital environments.
Creation of visualization systems for ocean, offshore energy, and other data-rich domains, using AR, VR, and cross-device environments to support understanding of dynamic phenomena.
A framework for structuring and transforming dynamic behaviours into reusable, semantically coherent, and multiplatform visual outputs, including applications such as oil spill representation and federated digital twin ecosystems.
Development of immersive visualization environments for ocean and offshore energy scenarios, including interfaces for AR, VR, smartphones, and spatial computing platforms.
Research on virtual reality training systems and authoring tools that formalize procedures and experiential learning workflows through virtual choreographies.
Participation in multidisciplinary initiatives spanning civil protection, health interventions, ocean systems, energy-aware infrastructures, and advanced simulation ecosystems.
A recent contribution presenting the virtual choreography approach in the context of digital twins and dynamic environmental phenomena.
Venue: OCEANS 2025 Brest.
IEEE VRW 2025.
IEEE International Symposium on Emerging Metaverse, 2025.
Sustainability, 2023.
IEEE Transactions on Learning Technologies, 2022.
Although research is the main focus of this website, teaching is also an important part of my academic activity. My teaching combines conceptual clarity, practical exploration, applied challenges, and research-informed discussion.
Teaching focused on the design and development of modern web-based systems and digital experiences.
Teaching focused on the strategic, organizational and operational dimensions of information systems.
Teaching focused on distributed integration, service composition, and interoperability across heterogeneous platforms.
The following records summarize current and completed student supervision activities. They are organized by type of supervision and include the student name, degree programme, work title, role, and status.
Supervision records currently listed under this category.
Programme:Informatics (UTAD)
Title: Virtual Choreographies related (to be defined)
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Programme: Doctoral Program in Digital Media (FEUP/UP)
Title: Evaluating the Effectiveness of Pre-Exam Guided Meditation Audio Incorporating Breathwork and Visualization Techniques to Reduce Anxiety and Sedation in MRI Procedures
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Supervision records currently listed under this category.
Programme: Master in Informatics and Computing Engineering
Title: Data Analytics in Military Training
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Programme: Master in Informatics and Computing Engineering
Title: Inven!RA Authoring Immersive Education & Training
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Programme: Master in Software Engineering
Title: Inven!RA Authoring Immersive Education & Training
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Programme: Master in Informatics and Computing Engineering
Title: Aplicação de realidade aumentada de apoio ao desenvolvimento cognitivo de crianças
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Programme: Master in Multimédia
Title: Representação de coreografias virtuais interativas com recurso ao Three.js: o caso de uso das manchas de óleo
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Programme: Mestrado Integrado em Engenharia Informática e Computação
Title: VRTraining 3D Authoring Tool for Industrial Training using Virtual Choreographies
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Programme: Master in Informatics and Computing Engineering
Title: XR interoperable immersive storytelling authoring tool using virtual choreographies
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Programme: Master in Informatics and Computing Engineering
Title: Catmming: An LLM-based Chatbot to Support Self-Regulated Learning in Software Engineering Education
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Programme: Mestrado Integrado em Engenharia Informática e Computação
Title: Generation and transformation of virtual choreographies for platform interoperability: Iliad use case
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Programme: Master in Software Engineering
Title: Representation of virtual choreographies in learning dashboards of interoperable LMS and SCORM analytics
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Programme: Master in Software Engineering
Title: The Immersive Learning Brain
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Programme: Master in Informatics and Computing Engineering
Title: Visual Dashboard for Self-Regulation and Co-Regulation of Online Learning
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Programme: Master in Multimédia
Title: Three-Dimensional Interactive Visualization of the Thematic Network of Immersive Learning Research
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