Virtual choreographies for digital twins
Development of domain-agnostic frameworks for specifying dynamic behaviour and visual mappings in digital twin ecosystems, enabling platform-independent interpretation and multiplatform rendering.
I am a computer science researcher working on extended reality, digital twins, virtual worlds, and interoperable immersive platforms. My research focuses on how semantically coherent and reusable systems can support training, certification, scientific visualization, and behaviour-oriented interaction across complex domains.
My work investigates how immersive environments can become scientifically robust instruments for action, learning, coordination, and interpretation. I am particularly interested in frameworks that connect behaviour, interaction, semantics, and visualization, enabling complex digital phenomena to be represented consistently across multiple devices and platforms.
This research direction spans extended reality, virtual worlds, digital twins, multiplatform visualization, and authoring systems for professional training and certification. A central concern throughout my work is how to design infrastructures that preserve meaning while remaining reusable, scalable, and adaptable to different application contexts.
Development of domain-agnostic frameworks for specifying dynamic behaviour and visual mappings in digital twin ecosystems, enabling platform-independent interpretation and multiplatform rendering.
Design of immersive systems for experiential learning, industrial training, contextual assistance, and certification-oriented environments, with attention to authoring, usability, and applied deployment.
Investigation of how immersive and game-based systems influence behaviour, engagement, and learning, building on research in serious games, embodied interaction, and human-centred digital environments.
Creation of visualization systems for ocean, offshore energy, and other data-rich domains, using AR, VR, and cross-device environments to support understanding of dynamic phenomena.
A framework for structuring and transforming dynamic behaviours into reusable, semantically coherent, and multiplatform visual outputs, including applications such as oil spill representation and federated digital twin ecosystems.
Development of immersive visualization environments for ocean and offshore energy scenarios, including interfaces for AR, VR, smartphones, and spatial computing platforms.
Research on virtual reality training systems and authoring tools that formalize procedures and experiential learning workflows through virtual choreographies.
Participation in multidisciplinary initiatives spanning civil protection, health interventions, ocean systems, energy-aware infrastructures, and advanced simulation ecosystems.
A recent contribution presenting the virtual choreography approach in the context of digital twins and dynamic environmental phenomena.
Venue: OCEANS 2025 Brest.
IEEE VRW 2025.
IEEE International Symposium on Emerging Metaverse, 2025.
Sustainability, 2023.
IEEE Transactions on Learning Technologies, 2022.
Although this website foregrounds research, I also teach in higher education in areas related to software, programming, multimedia, and digital systems. Teaching remains connected to the same principles that guide my research: conceptual clarity, practical grounding, and applied exploration.